Bad Tickets Are Killing Your Team (And Your Product)
"The frontend should be more modern."
That's an actual ticket I saw last week. The entire description. No acceptance criteria. No context. Just seven words of pure chaos waiting to destroy developer morale and burn money.
You know what happened? Three days of back-and-forth on Slack. Two developers interpreting it differently. One frustrated product owner wondering why "a simple change" was taking so long. And in the end, a solution nobody was happy with.
Cost of that ticket? About $3,000 in developer time alone. Not counting the meetings, the redoing, and the little piece of soul that died in everyone involved.
The Real Cost of Half-Assed Tickets
Let's talk money first, because that gets everyone's attention:
A decent developer costs what, $600 a day? Every time they have to stop and ask "what the hell does this ticket mean?", that's an hour burned. Every assumption they make because the ticket isn't clear? That's rework waiting to happen.
But money isn't even the worst part.
The Hidden Costs Nobody Talks About
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Developer Burnout They didn't spend years learning to code just to play detective with your vague tickets. Every bad ticket slowly chips away at their enthusiasm. They came to build cool shit, not to decode your midnight brain dumps.
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The Trust Tax After a few rounds of "that's not what I meant", developers stop trusting the backlog. They start pad their estimates. They ask for clarification on even simple tasks. Can you blame them?
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The Quality Spiral Unclear requirements lead to assumptions. Assumptions lead to bugs. Bugs lead to rushed fixes. Rushed fixes lead to technical debt. And suddenly your "modern frontend" needs a complete rewrite.
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The Motivation Killer Nothing saps motivation like redoing work because the requirements were unclear. It's the fastest way to turn passionate developers into clock-watchers.
The Excuses We Tell Ourselves
"I don't have time to write detailed tickets." Really? But you have time for three clarification meetings and two rounds of revisions?
"The developers should ask if something's not clear." They do. Then you mark them as "not proactive enough" in their review because they "need too much hand-holding."
"It's faster to explain in person." Until you have to explain the same thing to five different people, or someone needs to make changes six months later.
What Bad Tickets Really Say
Your tickets are your team's API documentation. Bad tickets don't just waste time - they broadcast:
- You don't respect developer time
- You haven't thought through what you want
- You're probably going to blame them when it's wrong
- You care more about speed than quality
The Real Solution
Look, we all write bad tickets sometimes. The difference is whether you make it a habit. Here's what actually works:
1. The Minimum Viable Ticket
Every ticket needs:
- The actual problem you're solving (not just the solution)
- How you'll know it's solved (measurable criteria)
- Any constraints or limitations
- Links to relevant context
2. The Three-Question Test
Before you hit create, answer:
- Could a new developer understand this?
- Could someone test this without asking questions?
- Will this make sense in six months?
If any answer is no, your ticket isn't ready.
3. The Context Rule
Include:
- Why this matters
- What else it might affect
- What you explicitly DON'T want
4. The Screenshot Law
For UI changes:
- Current state
- Desired state (even a rough sketch)
- Specific elements that need attention
A Real Example of Getting It Right
Bad ticket:
Make the dashboard faster
Good ticket:
Dashboard loading times exceed 3s on slower connections
Problem:
Users on <10Mbps connections are seeing dashboard load times >3s, leading to 15% higher bounce rates on first login.
Success Criteria:
- Dashboard initial load <2s on 5Mbps connection
- Subsequent page loads <1s
- No impact on data freshness
- Works on mobile connections
Context:
- Current average load: 3.2s
- Main bottleneck seems to be initial data fetch
- Mobile users especially affected
- Affects retention of new users most
Constraints:
- Must maintain real-time updates
- Can't reduce data granularity
- Need to support back to iOS 14
Metrics:
- Before/after load times
- Impact on bounce rate
- Mobile vs desktop difference
The Path Forward
Bad tickets aren't just a productivity problem - they're a symptom of deeper issues in how we think about building products. Every bad ticket is a tiny declaration that we don't care about quality, don't respect our team's time, or haven't thought through what we're building.
Want to build better products? Start with better tickets. Your team will thank you. Your users will benefit. And your future self will wonder why you ever did it any other way.
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